September 24, 2013

The purpose of this blog and FAQ

What's with the name?

A while ago there was there was someone who so eagerly wanted to run a game at an Awesome Games Done Quick (AGDQ), he made a practice thread for his game called, "The Road to AGDQ..." I thought the name was amusing, and made for a good blog title, so I decided to use it.

If anyone is curious, the guy didn't attend AGDQ, and hasn't attended a marathon yet.

You announced this blog sometime in July, why did it take so long?

Well when I announced my blog in July, I was still busy planning for Summer Games Done Quick (SGDQ) 2013. In August I was busy with SGDQ followup such as prizes, and I was busy finalizing a location for AGDQ 2014 as well as working on the game list. My schedule has slowed down a bit now, which gave me the time to start this blog!

Why did it take you so long think about blogging in the first place?

Honestly, I didn't even think about a blog until May or June this year. No one really mentioned it or suggested it in the first place, and to be honest, I don't think I would have had enough to say until now.


So what's the point of this blog?

The purpose is to really just to shed light on how marathons work. Shedding light ranges from how I choose games to logistics, and why I make decisions the way I do. I'd also like to talk about past marathons and what I've learned from them, and how far marathons have progressed since Classic Games Done Quick back in January 2010. 

For those of you wondering what Classic Games Done Quick (CGDQ) is, it's the first Games Done Quick marathon. I'd like to tell the CGDQ story at some point because with how much marathons have grown in the past years, I'm sure a lot of people don't even know how CGDQ started. It's quite the story, and definitely worth telling, because by all means, CGDQ should not have worked.

What this blog isn't for

This isn't an opportunity to ask me whether a particular game or series is going to make it into a marathon. I don't find such talk productive, because it's limited in scope. I'd rather go more in-depth and talk about how I balance my games, why certain genres get more (or less) time on screen, and decisions I've made in the past rather than focus on a specific game.

Anyway, I hope to open up what is a mysterious process for a lot of people and get some discussion going. If you ever want to discuss a topic, then you can email my at my sda address, (mikwuyma and it's at speeddemosarchive.com), or on twitter @mikwuyma.

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